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Re: [MUD-Dev] Re: Prepositions and Parsing...
[Greg:]
:Well, in order to get away from requiring proper, natural language
:usage on the players part, you'd have to substitute something... :)
:You may even be able to build some intelligence into the paren parser
:and have it try to match the paren's (maybe with a prompt to the player
:asking if <blah> was what they really meant... but that gets back to nested
:prompts... (shrug)). That and the parser could be built to not always need
:some of the parens.. something like..
:
:>put <object-specifier> <preposition> <object-specifier>
:
:with the ability to nest an (<o-s> <p> <o-s>) as an <object-specifier>.
:
:pretty simple, and not all that far fetched for a newbie to learn.
Oh yes, anything I did would make the parens optional. The vast majority
of commands don't need them - I look on them as an interesting and easy
(hopefully!) way to handle the few ambiguous situations that do come up.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Rooms, 3D arrays, etc., (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Adam Wiggins nightfall#inficad,com, Mon 26 May 1997, 11:17 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Marian Griffith gryphon#iaehv,nl, Wed 28 May 1997, 05:59 GMT
- Re: [MUD-Dev] Re: Prepositions and Parsing...,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 25 May 1997, 05:11 GMT
- Dupes.,
coder coder#ibm,net, Sat 24 May 1997, 12:41 GMT
- Q's,
Ling K.L.Lo-94#student,lut.ac.uk, Sat 24 May 1997, 06:43 GMT
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