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Re: [MUD-Dev] Languages
> Remember that C++ gives you multiple ways to do inlines.
>
> Infact there is NO reason why C++ shoudl have ANY more voerhead then C IF
> youvundertsnad what the compiler is doing and code to it correctly.
>
> Typicly the reason C++ code ends up slower is due to mis-coding of
> constructors by peopel who do NOT understand whats going on underneath.
>
> JK
This is my main objection about C++: one should be able to use a language
after reading the *specification*, not the bloody compiler source! :P :P :P
Miro
- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 May 1997, 14:04 GMT
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 May 1997, 12:06 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Sat 24 May 1997, 14:10 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Sun 25 May 1997, 02:36 GMT
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