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Re: [MUD-Dev] Languages
On Sat, 24 May 1997 16:07:36 PST8PDT, silovic#srce,hr (Miroslav Silovic)
wrote:
>> Typicly the reason C++ code ends up slower is due to mis-coding of
>> constructors by peopel who do NOT understand whats going on underneath.
>
>This is my main objection about C++: one should be able to use a language
>after reading the *specification*, not the bloody compiler source! :P :P :P
My main objection to it is the same problem I have with the Mac. You are
either a newbie, or a wizard. There is no in between. C++ is so tightly
interwoven, you have to understand ALL of it INTIMATELY before you can
expect to have any confidence that you're doing things properly. If you
don't have a deep understanding of the internals, it's almost impossible
to explain WHY things have to be done a certain way.
However, the vast majority of applications today is so outstripped by
the power of the computer, C++ is an acceptable tradeoff. We don't
normally worry overmuch about tightening inner loops, because the
system's plenty fast even if it's a little inefficient. There are
applications that need to be written, however, which will require either
that you are God-on-a-stick with C++, or that you use a more easily
optimised language that runs closer to the bare metal. Like C.
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- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 24 May 1997, 12:06 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Sat 24 May 1997, 14:10 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Sun 25 May 1997, 02:36 GMT
- Re: [MUD-Dev] Languages,
coder coder#ibm,net, Sun 25 May 1997, 03:28 GMT
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