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Re: [MUD-Dev] Languages
> From: coder#ibm,net
>
> Lets keep away from the OO-wars, the C++ is a dogs breakfast fights,
> the JAVA is the one true religion crusades, the SNOBOL shall rule the
> Earth lemming runs, and the S/360 assembler r00lz brain farts. Its
> not on topic, it has no chance of adding value to the list, it
> certainly is not going to change anyone's opinion on the area, and
> much more simply: I'm bored with them all.
>
Oops sorry for my continual posting as I was behind on the maillist.
I suspect we were getting beyond the point of no return.
I am in fact extremely interested in the the topic that I thought
initially started this thread.
"How to implement my own internal mud language?"
I'll start a fresh one +)
JL
- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:08 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:36 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:51 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 02:03 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Mon 26 May 1997, 04:43 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 01:56 GMT
- [MUD-Dev] Levels: An abstraction of character abilities.,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 15 May 1997, 22:23 GMT
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