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Re: [MUD-Dev] Languages
On 25/05/97 at 10:49 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com>
said:
>Oops sorry for my continual posting as I was behind on the maillist.
>I suspect we were getting beyond the point of no return.
No worries -- I figured as much. It looks like its dieing down
anyways.
>I am in fact extremely interested in the the topic that I thought
>initially started this thread.
>"How to implement my own internal mud language?"
Me too.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Languages, (continued)
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:08 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:36 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 01:51 GMT
- Re: [MUD-Dev] Languages,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 26 May 1997, 02:03 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Mon 26 May 1997, 04:43 GMT
- Re: [MUD-Dev] Languages,
Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 01:56 GMT
- [MUD-Dev] Levels: An abstraction of character abilities.,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 15 May 1997, 22:23 GMT
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