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Re: [MUD-Dev] Re: re: RP thesis...
[Marian:]
> Anything that distracts players from the numbers (stats and experience) game
> is definitely desirable in a mud (in my opinion of course).
Computers can't represent anything in any way but numbers. The trick
is to abstract it in such a way that the *specific* numbers are no
longer as important. You know you want to be in high favor with your god,
as high as possible. Whether that number is 73, 74, or 75 is irrelevant;
that's just the computer's internal represention, and one point
one way or the other isn't going to make a difference, even if it was
visible to you.
- Thread context:
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...], (continued)
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...],
Marian Griffith gryphon#iaehv,nl, Thu 29 May 1997, 05:29 GMT
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...],
Travis S Casey casey#nu,cs.fsu.edu, Fri 30 May 1997, 19:32 GMT
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...],
Matt Chatterley root#mpc,dyn.ml.org, Sun 01 Jun 1997, 23:12 GMT
- Re: [MUD-Dev] Spoken Languages & Food [was RP thesis...],
Adam Wiggins nightfall#user1,inficad.com, Mon 02 Jun 1997, 14:03 GMT
- Re: [MUD-Dev] Re: re: RP thesis...,
Adam Wiggins nightfall#inficad,com, Tue 27 May 1997, 12:35 GMT
- Numbers [was RP thesis...],
Matt Chatterley root#mpc,dyn.ml.org, Tue 27 May 1997, 23:16 GMT
Re: [MUD-Dev] RP thesis...,
coder coder#ibm,net, Sun 18 May 1997, 03:33 GMT
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