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Re: [MUD-Dev] handling ambiguity, and prompts
[Raz:]
: Get the big bag or the smelly bag?
: >
: A human known to you as Soenso approaches.
: Get the big bag or the smelly bag?
: >
: Soenso rummages in his pack as if looking for something.
: The sky clouds over.
: Get the big bag or the smelly bag?
: >
: Soenso smiles at you, annoyingly.
: Get the big bag or the smelly bag?
: >
:
:...etc?
Well, yes, that would be annoying. I'm used to my client where the prompt
just stays put in the input line (special-purpose client), so hadn't thought
of that aspect. Imagine it without the prompt repeating, however, and put
in about 5 times as much output, so the prompt isn't even in your window
any more. That's where something mistyped could get you into trouble.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] RP thesis..., (continued)
- Re: [MUD-Dev] handling ambiguity, and prompts,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 20 May 1997, 00:10 GMT
- Re: [MUD-Dev] handling ambiguity, and prompts,
clawrenc clawrenc#cup,hp.com, Wed 21 May 1997, 08:26 GMT
- Re: [MUD-Dev] handling ambiguity, and prompts,
Raz muddyraz#mushroom,demon.co.uk, Mon 26 May 1997, 10:49 GMT
- Re: (fwd) Re: Multi-threaded mudding (was a flamefest),
clawrenc clawrenc#cup,hp.com, Mon 19 May 1997, 23:57 GMT
- Re: Player coding and security,
Jeff Kesselman jeffk#tenetwork,com, Mon 19 May 1997, 23:51 GMT
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