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Re: [MUD-Dev] Rooms, 3D arrays, etc.



In <9705261529.829g#ami-cg,GraySage.Edmonton.AB.CA>, on 05/26/97 
   at 07:54 AM, cg#ami-cg,graysage.edmonton.ab.ca (Chris Gray) said:

>[Michael H:]

>:Since we've got tons of individual characters to choose from, we could 
>:come up with every terrain type we could possibly want.  This would also
>:make it easier to have natural disasters change the terrain, since it
>:would be a simple matter of changing a few characters in the overall map.

>I've done something like that in my current scenario, and in another
>one which isn't part of the main one (yet!). The idea can work not
>too bad, but I think you'll find that you *will* quickly run out of
>character types...

You can grab another 26 by using case-sensitive letters.  Another
fairly simply possibility is to use something like UTF-8 (probably
preferably over one of the UCS or Unicode codesets).  You won't get a
directly addressable array any more, but its still fairly simple and
semi-human readable.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
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...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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