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Re: [MUD-Dev] Rooms, 3D arrays, etc.
At 08:35 PM 5/27/97 PST8PDT, you wrote:
>Hmm, never heard of a compressing array. I just figured on an array of
>structures like:
...
>
>I suppose this could get on the large side.
>How would you do compression?
This is a classic problem and basic bit of programming with many standard
solutions
The problem is formally called a "sparse array". You'll fidn a wealth of
info under that topic by lookign in the index of any book on data
structures. (Data Structures is a fundemental and basic bit of coding
knwoledge. Anyone who hasn't read a book on data structures probably should.)
>
JK
- Thread context:
- Re: [MUD-Dev] Quests [was Resets, repops and quests], (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 12:13 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 29 May 1997, 13:03 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Jun 1997, 00:17 GMT
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