MUD-Dev
mailing list archive

[ Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Alright... IF your gonan do DESIESE...



> 
> Yes; more importantly, what do you have to *gain* from killing someone,
> exactly?  Most of the time, you become a hunted criminal and outlaw.
> On a mud it's a great way to get new clothing.  (Is it just me, or do
> PKers resemble NYC gang members more than anything else?)
> 
> I still think it's possible to get the social interaction of a role-player
> combined with the detailed game world of a roll-player.  Call me a dreamer..
> but I really don't think it's that difficult.
> 

This is my goal, too, even if I don't have any illusions about achieving
without gread difficulty. I've seen one example, which is unfortunately
commercial. Worse, on Battletech MUSEs and MUSHes (where they actually made
world with incredibly playable and attractive mechanics) interaction died
proportinally with combat attractiveness.

	Miro




[ Other Periods  | Other mailing lists  | Search  ]