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Re: [MUD-Dev] Resets, repops and quests
Hi.
} > The question that was left unanswered is: How can a mud have a working quest
} > system without some kind of resets?
Ling, Jeff (using some vaguely english-like language) and Caliban (???)
suggested some sorts of imm intervention/control.
While perfectly valid, I think this circumvents the problem of resets instead of
solving it.
Let me restate.
I want some computer-run, hands-off, completely automated, totally computerized,
human-free quests in the scenario.
Why?
Because if a human is needed to supervise, I may as well play a "classic" RPG.
I want the system to provide decent entertainment value when no imms are
present. Even for a single player.
Quests, as I see them, provide short-term goals and some sense of accomplishment
and progress.
I guess the kidnapped princess scenario could be tweaked so the orcs will kidnap
a different member of the community (could even happen to be a player, social
implications aside) and repeat the kidnapping only after a long time (to
replenish slaughtered troops) but what happens when some high-level players team
up, torch the orc village and build a castle there?
While allowing players to shape the world is desirable, a quest is lost.
I can think of several quests that seem to be immune to most scenarios:
* Guild initiation rites.
* Teleporting a player into an extra-dimentional dungeon.
Etcetera.
But there is a limited number of tinker-resistant quests that will not require
resets and I desire a more general solution.
Opinions?
BTW, ChrisL - Do you know why all the empty lines were removed from my previous
post? Is Stewart to blame?
Have fun,
Alex.
- Thread context:
- Re: [MUD-Dev] Re: Nutirtion and a Resource Question, (continued)
- Conventions (was RP thesis),
S001GMU S001GMU#nova,wright.edu, Tue 27 May 1997, 23:52 GMT
- Resets, repops and quests,
Alex Oren alexo#bigfoot,com, Tue 27 May 1997, 19:28 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Caliban Tiresias Darklock caliban#darklock,com, Tue 27 May 1997, 23:54 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Alex Oren alexo#bigfoot,com, Wed 28 May 1997, 18:49 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Adam Wiggins nightfall#inficad,com, Thu 01 Jan 1970, 20:24 GMT
- Re: [MUD-Dev] Resets, repops and quests,
clawrenc clawrenc#cup,hp.com, Fri 30 May 1997, 07:59 GMT
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