MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Alright... IF your gonan do DESIESE...
At 11:00 PM 5/27/97 PST8PDT, you wrote:
> However, I'm curious -
>has anyone come up with a way to make puzzles be randomly solvable
The Indiana Jones and the Last Crusade graphic adventure had sonmething
liek this... it was a logic game with 3 6 side objects of which coudl
rotate pairs at a time. it would randomly set the star tstate and you had
to get it to a known end state.
The problem with this is that, while the exact moves aren't wroite
learnable, there ARE a set of techniquers, kind of liek a rubrik's cube
9another good example). Once you knwo the etchniques it is quickly
solveable from ANY position... so its only a "random puzzle" ina very
primative sense.
Ultimately anything that takes logic, once you figure otu the logic of the
puzzle, that 90% of it.
JK
- Thread context:
- Re: [MUD-Dev] Alright... IF your gonan do DESIESE..., (continued)
- Re: [MUD-Dev] Alright... IF your gonan do DESIESE...,
Jeff Kesselman jeffk#tenetwork,com, Thu 29 May 1997, 02:19 GMT
- Re: [MUD-Dev] Alright... IF your gonan do DESIESE...,
Jeff Kesselman jeffk#tenetwork,com, Thu 29 May 1997, 02:25 GMT
- Re: [MUD-Dev] Alright... IF your gonan do DESIESE...,
Jeff Kesselman jeffk#tenetwork,com, Mon 02 Jun 1997, 03:36 GMT
- Re: [MUD-Dev] Alright... IF your gonan do DESIESE...,
Jeff Kesselman jeffk#tenetwork,com, Mon 02 Jun 1997, 03:53 GMT
[ Other Periods
| Other mailing lists
| Search
]