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Re: [MUD-Dev] Rooms, 3D arrays, etc.
[Miro:]
:Use pseudorandom function. Here's one I use to generate procedural
:textures in my renderer:
[code omitted]
Call me dumb, but I'm not understanding your solution. I see what the
code does, but I don't see how it fits in. Where do the parameters to
'irand' come from, i.e. what are they, and how do they relate to the
x,y coordinates and the stored random seeds used to tweak the landscape?
:> Whew! That would keep us all busy for a year or two! Nobody said it
:> would be easy, but it would finally stop people like me that just want
:> to explore everything!
:
:This sounds like Cray (one that does infinite loop in 2.8 seconds) :)
Heck no, it'll run on my 7 Mhz A1000, using interpreted code. :-)
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Quests [was Resets, repops and quests], (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 12:13 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 29 May 1997, 13:03 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Jun 1997, 00:17 GMT
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