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Re: [MUD-Dev] Resets, repops and quests
[Todd L:]
:>When I was doing my little quests, the issue that come up is that of how
:>a given quest can be solved by different people at the same time. I was
:>not able to come up with an answer, and ended up being unsatisfied. One
:>of my entire areas shuts out other characters while one character is in
:>it. I don't like that, but couldn't see an alternative, given the nature
:>of the puzzle in it.
:
:>How *do* others out there solve this?
:This may seem terribly naive, but couldn't you just associate the status
:of the quest with the character instead of the mud? That is, the bit
:flags are in the player structure.
Conceptually, yes, and I plan to do that for some quests I've got in mind
(add a computer store, and have a quest be solving "Adventure" on a
computer - I can't resist doing that, even if its a bit lame). For me
it isn't anywhere near as easy as a few bits, however - it is large
changes in the database, happening in many rooms, and involving a moving
NPC, for example. Also, there is the problem of two players seeing totally
different things in the same location, and then trying to talk about it.
With the computer-game approach, that isn't a problem, and is in fact
a feature.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Social Dimensions of Habitat's Citizenry,
clawrenc clawrenc#cup,hp.com, Sat 31 May 1997, 08:28 GMT
- Habitat Data,
clawrenc clawrenc#cup,hp.com, Sat 31 May 1997, 08:08 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 30 May 1997, 21:50 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Resets, repops and quests,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 30 May 1997, 21:50 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Jeff Kesselman jeffk#tenetwork,com, Sat 31 May 1997, 00:01 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Jun 1997, 02:17 GMT
- Re: [MUD-Dev] lots of stuff, sigh.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 29 May 1997, 12:56 GMT
- Re: [MUD-Dev] Goal orienetd NPCs,
Jeff Kesselman jeffk#tenetwork,com, Thu 29 May 1997, 02:59 GMT
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