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Re: [MUD-Dev] Rooms, 3D arrays, etc.
[Miro:]
:Uuuh, sorry. I forgot that my code is obvious... to me. :)
:Here's an example call:
:
:int i[2];
:
:i[0] = x;
:i[1] = y;
:terrain.elevation = (int)(150*irand(2, i));
OK, thanks - that straightens it out for me.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Rooms, 3D arrays, etc., (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Jun 1997, 00:17 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Jun 1997, 08:14 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Jun 1997, 09:11 GMT
- Re: [MUD-Dev] Threaded rand(),
Ling K.L.Lo-94#student,lut.ac.uk, Thu 05 Jun 1997, 22:36 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
clawrenc clawrenc#cup,hp.com, Fri 06 Jun 1997, 02:08 GMT
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