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Re: [MUD-Dev] Rooms, 3D arrays, etc.



[Miro:]

:Uuuh, sorry. I forgot that my code is obvious... to me. :)
:Here's an example call:
:
:int i[2];
:
:i[0] = x;
:i[1] = y;
:terrain.elevation = (int)(150*irand(2, i));

OK, thanks - that straightens it out for me.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA



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