At 09:00 PM 6/2/97 PST8PDT, you wrote: > >Hello. > >I have some questions regarding a room-based vs. a coordinate-based MUD issues. > Well, they aren't necessarily mutually exclusive... I do both. A "room" based system (really a N deep hirearchical tree of containers) where there is a coord system inside of each "room". JK
- Re: [MUD-Dev] Combat and Roleplay, Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 14:49 GMT
- Re: [MUD-Dev] Combat and Roleplay, clawrenc clawrenc#cup,hp.com, Fri 06 Jun 1997, 04:37 GMT
- RIME/Fido nolstalgia, Adam Wiggins nightfall#user1,inficad.com, Fri 06 Jun 1997, 18:12 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 14:33 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Room-based vs. coordinate-based, Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 11:36 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Nathan Yospe yospe#hawaii,edu, Sun 04 Jan 1970, 20:58 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Alex Oren alexo#bigfoot,com, Tue 03 Jun 1997, 17:42 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:59 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Alex Oren alexo#bigfoot,com, Wed 04 Jun 1997, 20:48 GMT