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Re: [MUD-Dev] Life
At 10:48 PM 6/2/97 PST8PDT, you wrote:
>The problem I have with it is that Adam's entire notion of conflict
>seemed to be fighting to the death, and no matter how it happens it's
>just part of the game and shouldn't upset anyone. My point is that there
>are a LOT of types of conflict, and death is not the only possible
>result. There is a lot more enjoyment to be gained from starting a
>long-term grudge and enmity than there is to be gained from 'Ugh! You
>die now!' *THUMP*
Heh. I hear echos of my "caveman roleplay" formulation here.
I ofcourse agree with you.
n that I don't belief this justice should be drawn out. If a
>>player does something grossly unacceptable then his character must
>>be deleted. I know from personal experience that watching your tor-
>>mentor suffer is satisfying but it left a bad taste all the same.
>
>Deleting the character would have been unconscionable. in-game actions,
>in-game consequences --
Hmm.. I've heard this postualte before but I've never heard a good
justificatio nfor ity, so here I disagree. A judge who has a problematic
player in his game, who remains a problem over a reasonable epriod of time,
he just throws out.
>It's worth noting that he did go off and complain to staff about it, and
>after some discussion of the matter, the staff member who had backed up
>his murder of the child was dismissed from service and the player was
>given some very pointed education on the subject of justifiable actions
>in a roleplay setting. The matter was handled both in and out of game
>context.
And I find thsi perfectly appropriate and concienable.
In fact, I see a fundemental problem with the ingame doctrine. SOME abusive
players are there just to get some attention and ANYTHING yo udo in-game in
response feeds the behavior.
>
>The in-game handling provided several of the more outraged players with
>some sort of satisfaction, including the player of the child, who
This is a different, and reasonable, goal. The only problem here is when
the goal of the world is NOT game-oriented play but the abusive players ARE
game-oriented players. It ends up FORCING those others into GOP in order to
have the pwoer to deal with the assholes. Something i do NOt consider
reasonable given the aforestated goals.
JK
- Thread context:
- Re: [MUD-Dev] Life, (continued)
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Mon 02 Jun 1997, 09:16 GMT
- Re: [MUD-Dev] Life,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 02 Jun 1997, 09:36 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 13:07 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 13:29 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:01 GMT
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