MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Room-based vs. coordinate-based
Jeff wrote:
} > I have some questions regarding a room-based vs. a coordinate-based
} > MUD issues.
}
} Well, they aren't necessarily mutually exclusive...
}
} I do both. A "room" based system (really a N deep hirearchical tree of
} containers) where there is a coord system inside of each "room".
How do you handle cross-room actions?
What do you handle in a "room" fashion and what in a "coordinate" fashion?
What algorithms do you use?
Have fun,
Alex.
- Thread context:
- RIME/Fido nolstalgia, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 14:33 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 11:36 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:59 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Huibai ashen#pixi,com, Thu 05 Jun 1997, 12:15 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Tue 10 Jun 1997, 06:45 GMT
[ Other Periods
| Other mailing lists
| Search
]