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Re: [MUD-Dev] Room-based vs. coordinate-based



[Alex O:]

Brings up the topic of room-based versus co-ordinate based representations.

My surface thinking on this has been that a given set of co-ordinates
will define a room, and that within that room things are room-based.
The coords could also define a building of several rooms, etc. This
is sort of a cop-out on my part, but it seems to be a way to get some of
the advantages of both systems. If I can get some of the advantages of
the coord system without having to do all of the proximity stuff for all
of the commands, I'll take that cheat!

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA



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