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Re: [MUD-Dev] Room-based vs. coordinate-based
[Alex O:]
Brings up the topic of room-based versus co-ordinate based representations.
My surface thinking on this has been that a given set of co-ordinates
will define a room, and that within that room things are room-based.
The coords could also define a building of several rooms, etc. This
is sort of a cop-out on my part, but it seems to be a way to get some of
the advantages of both systems. If I can get some of the advantages of
the coord system without having to do all of the proximity stuff for all
of the commands, I'll take that cheat!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Computers can't....,
Jeff Kesselman jeffk#tenetwork,com, Thu 05 Jun 1997, 12:47 GMT
- Re: (fwd) DESIGN: The Physics of Magic,
coder coder#ibm,net, Thu 05 Jun 1997, 11:36 GMT
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 04 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Jun 1997, 21:39 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 03 Jun 1997, 13:37 GMT
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