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Re: [MUD-Dev] Life
On Tue, 3 Jun 1997 08:23:23 PST8PDT, Jeff Kesselman
<jeffk#tenetwork,com> wrote:
>>Deleting the character would have been unconscionable. in-game actions,
>>in-game consequences --
>
>Hmm.. I've heard this postualte before but I've never heard a good
>justificatio nfor ity, so here I disagree. A judge who has a problematic
>player in his game, who remains a problem over a reasonable epriod of time,
>he just throws out.
My justification for it is in-game rationale. I recall playing a game
once where a character came into a bar and proceeded to harass the rest
of the people there. The logical consistency of the situation demanded
that something in-game happen to resolve it. What was actually done, and
I was not fond of this, was the player was kicked offline and a staffer
walked in to say "X is gone now. He won't be rejoining us. Carry on."
- Thread context:
- Re: [MUD-Dev] Life, (continued)
- Re: [MUD-Dev] Life,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 02 Jun 1997, 09:36 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 13:07 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 13:29 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:01 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:23 GMT
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