MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Life
At 08:21 AM 6/3/97 PST8PDT, you wrote:
>>No. I want characters to die, both at other player's hands, and by
>>the game. There are no better predators that other players. I
>>certainly can't write a mobile script as good as even a mediocre
>>PK'er.
>
>I'd question whether your total lack of control over that PKer is worth
>the trade-off, myself.
At risk of continuing a thread we are trying to kill... I think this is a
good example of the dichotomy between RP goals and Game Oriented goals. If
you are building a game with a 'win" condition were that win is defined as
beatign the other players, its not a big deal that you have limited control
over this aspect. You do not want control over those areas that are most
related to the game goals or it becomes a "rigged game".
If, however, you are building an RP envrionment, as I've noted both you
(caliban) and I seem to be slanted towards, then player combat is NOT the
primary goal or purpose and death is ntoi the focus of the game. In tehse
cases I would personally be more emphatic and say it MUST be controlled to
keep it from being dtrimental to the goals of your environment. I just
wrote a bit on where death fits into the RP game, and in a good game its a
carefully controlled commodity.
JK
- Thread context:
- Re: [MUD-Dev] Life, (continued)
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:01 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 01:23 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 02:09 GMT
- Re: [MUD-Dev] Life,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 02:46 GMT
[ Other Periods
| Other mailing lists
| Search
]