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Re: [MUD-Dev] The reality of constant combat??
On Mon, 2 Jun 1997, Jeff Kesselman wrote:
This isn't really my field. I'll make a comment anyway.
> While PvP migth make an engaging tactical game (ala Doom, Duke, Diku or
> whatever) I'ld argue that if you are trying to model a society you need to
> put STRICT "legal" controls on where and when it is allowed with
> devistationg consequences to the rbeaking of the rules.
I had an argument with a friend for a few hours about this. He, being
more intellectually pure than me (I'm rough around the edges), put forward
that the purpose of life is to have pleasure. Therefore one should also
spread pleasure and exploitation of others, including animals, is an Evil.
My argument is that I didn't give a damn as long as I enjoyed myself even
at the expense of others. The only reason I didn't go around killing
people on the street for fun is coz of comeback... I'd get arrested.
My belief is that this applies to practically everyone. Especially your
average Joe Public. Applying this to muds, I think the comeback should be
quite high if someone murders someone else.
PS: I don't really wanna kill people on the street.
PPS: To list owner, Alex is a friend.
| Ling
_O_O_ Freshwater fish since 1976
- Thread context:
- Re: [MUD-Dev] Reasonable danger [was Alright... IF your gonan, (continued)
- The reality of constant combat??,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 02:58 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Adam Wiggins nightfall#inficad,com, Tue 03 Jun 1997, 19:10 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Ling K.L.Lo-94#student,lut.ac.uk, Wed 04 Jun 1997, 02:50 GMT
- Re: [MUD-Dev] The reality of constant combat??,
clawrenc clawrenc#cup,hp.com, Wed 04 Jun 1997, 05:31 GMT
- A quick apology...,
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 02:46 GMT
- PKilling (was Life),
Brandon Gillespie brandon#ice,cold.org, Mon 02 Jun 1997, 23:24 GMT
- Re: [MUD-Dev] Administrative posting,
Jeff Kesselman jeffk#tenetwork,com, Mon 02 Jun 1997, 10:58 GMT
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