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Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat
In <3.0.32.19970603210122.009e2b90#mail,tenetwork.com>, on 06/03/97
at 09:07 PM, Jeff Kesselman <jeffk#tenetwork,com> said:
>Chris Lawrence wrote:
>>In <199706020309.WAA16765#dfw-ix13,ix.netcom.com>, on 06/01/97
>> at 08:19 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>>>This is cute. The word balloon idea is neat. I was leaning against
>>>avatars since the range of emotions expressed might be limited.
>>
>>It also is rather twee. Have a look at the various Habitat inheritors
>>like Palace and V-World. The general impression is more of kicks and
>>giggles than say Conan the Barbarian's testosterone grunts.
>I took a serious look at bubble-chat a bit ago for our needs. In an
>envrionment thats already cartoony (great exampel is Sierra's The
>Realm) it fits the metaphor quite nicely.
>The big problem is lack of history. In a chat window when it comes
>fast and furious you can look back.
...
>A secondary issue is that it often gets in the way of seeing what
>else is goign on in the envrionment.
Good arguments against bubble speech. A good one for it is that it
gives a very direct sense of context to speech. If Bubba says, "Help!
It attacked me!" and a matching bubble appears over his head, it gives
a very direct and obvious frame of reference. Having the same text
only appear in a scrolling text buffer, visually unassociated with the
Bubba avatar on screen next to the blob is a different matter.
Note: The visual occlusion of the bubble hiding what's behind it can
be handled by making the bubble transluscent or by making bubbles
appear out-of-picure as Habitat did.
>>>Any thoughts on avatars, good or bad?
>We've looekd at this exhaustively. Our conclusions are as follows,
>for what theya re worth:
>(1) 1st person (Doom) ...
>(2) Overhead/three-quarter view (Diablo) ...
>(3) Side View ...
I've been thinking of attempting a
three-feet-back-of-the-character's-head view with a 270 degree
fish-eye presentation.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Administrative posting,
Jeff Kesselman jeffk#tenetwork,com, Mon 02 Jun 1997, 10:58 GMT
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 02 Jun 1997, 10:04 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Jeff Kesselman jeffk#tenetwork,com, Wed 04 Jun 1997, 10:58 GMT
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Jeff Kesselman jeffk#tenetwork,com, Thu 05 Jun 1997, 12:30 GMT
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 12:20 GMT
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