MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Room-based vs. coordinate-based
> From: Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA>
>
> Brings up the topic of room-based versus co-ordinate based representations.
>
> My surface thinking on this has been that a given set of co-ordinates
> will define a room, and that within that room things are room-based.
> The coords could also define a building of several rooms, etc. This
> is sort of a cop-out on my part, but it seems to be a way to get some of
> the advantages of both systems. If I can get some of the advantages of
> the coord system without having to do all of the proximity stuff for all
> of the commands, I'll take that cheat!
>
I've been skipping by these 3d and/or coordinate threads for some time since
I was planning a locational-based system. I think this is a good idea.
Sort of a way for a locational based mud to cheat into coordinate-based
system. By simply adding a pair of (x,y,z) coordinate attributes to every
room, character and object, one could gradually migrate into such a system?
Coordinates are all relative to a single fixed location with the z
representing elevation and assumption of rectangular rooms. At the minimum
adding these to rooms might produce better maps.
JL
-
"If I'd known it was harmless, I would have killed it myself"
*- Through a Scanner Darkly - PKD -*
----------
- Thread context:
- Lorry's document on wizard-hood,
clawrenc clawrenc#cup,hp.com, Wed 07 Jan 1970, 07:37 GMT
- Another Introduction...,
Travis S Casey casey#nu,cs.fsu.edu, Wed 07 Jan 1970, 02:09 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:20 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Jun 1997, 09:05 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 05 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 12:30 GMT
- Re: [MUD-Dev] Taming free PK,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:15 GMT
[ Other Periods
| Other mailing lists
| Search
]