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Re: [MUD-Dev] Rooms, 3D arrays, etc.
> From: clawrenc#cup,hp.com
>
> Not only that, but you will get into side effect problems where
> generating the sequence to derive from A from B results in a certain
> value at B, but conversely generating the sequence from C to get B
> gets a different value. This can get *really* hairy to track down and
> provably ensure will not happen.
>
Chris or anyone:
Does multi-threading have any affects on seeds used in the random
generator. Does anyone know if this is truly thread safe?
JL
-
"If I'd known it was harmless, I would have killed it myself"
*- Through a Scanner Darkly - PKD -*
----------
- Thread context:
- Re: [MUD-Dev] Rooms, 3D arrays, etc., (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Jun 1997, 00:17 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Jun 1997, 08:14 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Jun 1997, 09:11 GMT
- Re: [MUD-Dev] Threaded rand(),
Ling K.L.Lo-94#student,lut.ac.uk, Thu 05 Jun 1997, 22:36 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
clawrenc clawrenc#cup,hp.com, Fri 06 Jun 1997, 02:08 GMT
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