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[MUD-Dev] Learning
Todd Lair writes:
> If I locked a fully developed person with reasonable coordination in
> a room with three balls, they will not be able to juggle those balls
> with any amount proficiency without any outside intervention. In
> fact, a clean subject--someone who knows nothing of juggling at
> all--could probably spend a lifetime in that room without figuring
> it out.
Hmm, you're on shaky ground there, because you've introduced the
concept of knowledge of *ideas*. If someone knew that juggling
existed, they would most likely learn to juggle in a very finite time.
I think it can be assumed in most cases that the characters know much
of what is done in the world around them - a position from which they
are able to learn from doing.
Jamie
- Thread context:
- Re: [MUD-Dev] Re: Administrative notes, (continued)
- Re: [MUD-Dev] Re: Administrative notes,
Adam Wiggins nightfall#inficad,com, Tue 27 May 1997, 12:18 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Marian Griffith gryphon#iaehv,nl, Thu 29 May 1997, 05:29 GMT
- Re: [MUD-Dev] Re: Administrative notes,
Adam Wiggins nightfall#inficad,com, Sat 31 May 1997, 18:52 GMT
- Re: [MUD-Dev] Learning,
Todd Lair tlair#mailzone,com, Thu 05 Jun 1997, 09:44 GMT
- [MUD-Dev] Learning,
Jamie Norrish jamie#sans,vuw.ac.nz, Thu 05 Jun 1997, 11:28 GMT
- Re: [MUD-Dev] Learning,
Travis S Casey casey#nu,cs.fsu.edu, Thu 05 Jun 1997, 20:35 GMT
- Re: [MUD-Dev] Learning,
Ling K.L.Lo-94#student,lut.ac.uk, Thu 05 Jun 1997, 22:46 GMT
[MUD-Dev] Re: Administrative notes,
Marian Griffith gryphon#iaehv,nl, Tue 13 May 1997, 01:26 GMT
Re: [MUD-Dev] Re: Administrative notes,
clawrenc clawrenc#cup,hp.com, Wed 14 May 1997, 01:04 GMT
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