MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Room-based vs. coordinate-based
[Chris L:]
["Domain" example.]
Wouldn't it be easier to treat disjoint domains using the old
separate room model? Something like the tardis makes sense to have its
own internal co-ordinate system, since it could be modelled as being
simple Euclidean internally (although I remember comments about it
reconfiguring itself periodically). Something like your Blue Grass Path
might be easier using just a linked list of "rooms" - that way you can
insert and delete them, or rewire them, fairly easily.
[Vance's "Big Planet"]
That too, unfortunately is packed away in some box of paperbacks. I don't
recall the world you describe, however, so that may not have been the one.
All I can remember about Big Planet is that it was a large planet made
out of low-density material. Anything else that comes to mind is most
likely being mixed up with stuff from "Showboat World".
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Another Introduction...,
Travis S Casey casey#nu,cs.fsu.edu, Wed 07 Jan 1970, 02:09 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:20 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Jun 1997, 09:05 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 05 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 12:30 GMT
- Re: [MUD-Dev] Taming free PK,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:15 GMT
- Re: [MUD-Dev] Combat and Roleplay,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 14:49 GMT
[ Other Periods
| Other mailing lists
| Search
]