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Re: [MUD-Dev] Rooms, 3D arrays, etc.
[Jon L:]
:Chris or anyone:
:
:Does multi-threading have any affects on seeds used in the random
:generator. Does anyone know if this is truly thread safe?
The key is to save the seed[s] you use as the base for your region[s].
What was also discussed was using the co-ordinates within the region for
the local seed. Thus, nothing is really random, and can be repeatedly
generated, whether multi-threaded or not.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Rooms, 3D arrays, etc., (continued)
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jeff Kesselman jeffk#tenetwork,com, Thu 05 Jun 1997, 12:51 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 05 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 12:00 GMT
- Re: [MUD-Dev] Rooms, 3D arrays, etc.,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 07 Jun 1997, 08:12 GMT
- Important: Posting requirements,
coder coder#ibm,net, Wed 28 May 1997, 11:32 GMT
- Re: [MUD-Dev] Conventions (was RP thesis),
Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 09:53 GMT
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