In <3.0.32.19970604221707.00a01470#mail,tenetwork.com>, on 06/05/97 at 08:07 AM, Jeff Kesselman <jeffk#tenetwork,com> said: >At 08:23 PM 6/4/97 PST8PDT, jc lawrence wrote: >>Given that why not just ressurect the child character from the DB, >>bonk the molester on the head, and resume from where everyone left >>off? Whoops! Turned down a wrong path here: back up, turn around, >AH. A good question Chris. The answer will probably seem nonsensical >to you. even i have to admit its a bit strange... Not quite. It was the answer I was expecting. However I wanted to bring that aspect to light. >This breaks the ethos of the roleplayer. If we ignored the bad >things when they happened we woudl end u pwith very uninteresting >characters. Here I suspect you part company with the sotryu telling branch of RP. >This is the same reason why in DSO our SDKs, or whatever >you want to call them, whose idea of roleplayign ;'evil' was toi piss >peopel off, would drop carrier to avoid deat hwhoiel their victims >woudl not. I'd see this coming from a different principle: The RP'ers want to address their game problems within the confines of the game. The concept of dropping carrier doesn't really exist to them as the whole concept of a carrier is unreal to their characters. The GOPs however play the game as a part of their RL, so dropping character is an obvious ploy in dealing with another player IRL. <<I could see that we are saying the same things in different words here>> >Actions like this break the spirit of the game as they play it. Precisely. >Did i make that make any sense? Yup. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Re: [MUD-Dev] Life, Jeff Kesselman jeffk#tenetwork,com, Thu 01 Jan 1970, 14:58 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Life, ashen ashen#pixi,com, Sat 03 Jan 1970, 08:02 GMT
- Re: [MUD-Dev] Life, Jeff Kesselman jeffk#tenetwork,com, Sat 03 Jan 1970, 12:50 GMT
- Re: [MUD-Dev] Life, Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:24 GMT
- Re: [MUD-Dev] Life, clawrenc clawrenc#cup,hp.com, Wed 07 Jan 1970, 08:21 GMT
- Re: [MUD-Dev] Life, ashen ashen#pixi,com, Tue 27 May 1997, 14:47 GMT
- Re: [MUD-Dev] Life, clawrenc clawrenc#cup,hp.com, Wed 28 May 1997, 08:32 GMT
- Re: [MUD-Dev] Life, Caliban Tiresias Darklock caliban#darklock,com, Thu 29 May 1997, 02:29 GMT
- Re: [MUD-Dev] Life, Jeff Kesselman jeffk#tenetwork,com, Wed 28 May 1997, 02:17 GMT