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Re: [MUD-Dev] The reality of constant combat??
At 08:12 AM 6/5/97 PST8PDT, Adam Wiggins wrote:
>[Jeff K:]
>> >I do not distinguish any
>> >differences between player killing and NPC killing. There will be
>> >in-game consequences to both situations.
>>
>> In-game how? Are you saying that you are building into the game system
>> negative consequences of negative behavior? Personally, I think this is
>
>Game world, not game system. Here's the difference.
Well i follow you but I kind of disagree. Its a querstion of presentation
not oif functionality, and whether it is part of the game system or part of
the world design it is all just "the game" to the players.
Thinsg justified by world design are a bit prettier and mroe elegent, but
IMo thats the only reaol difference, at least as perceived by my market.
>
- Thread context:
- Re: [MUD-Dev] The reality of constant combat??, (continued)
- Re: [MUD-Dev] The reality of constant combat??,
Jeff Kesselman jeffk#tenetwork,com, Thu 05 Jun 1997, 10:46 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jeff Kesselman jeffk#tenetwork,com, Thu 05 Jun 1997, 11:11 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Huibai ashen#pixi,com, Thu 05 Jun 1997, 12:48 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 06:11 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 06 Jun 1997, 12:32 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jeff Kesselman jeffk#tenetwork,com, Sat 07 Jun 1997, 02:59 GMT
- Re: [MUD-Dev] Reasonable danger [was Alright... IF your gonan do DESIESE...],
Jeff Kesselman jeffk#tenetwork,com, Tue 03 Jun 1997, 11:50 GMT
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