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Re: [MUD-Dev] Room-based vs. coordinate-based
At 07:50 PM 6/5/97 PST8PDT, Jc Lawrence wrote:
> Different domains however can overlap (ie occupy the same coordinate
>space), something which is not allowed within an oct tree.
True. I was curious as I've played with the ideaeaof an Octree for MUD
spatial reference on and off for awhile.
JK
- Thread context:
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based,
clawrenc clawrenc#cup,hp.com, Fri 06 Jun 1997, 05:08 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Jun 1997, 09:05 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 05 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Jeff Kesselman jeffk#tenetwork,com, Fri 06 Jun 1997, 12:30 GMT
- Re: [MUD-Dev] Taming free PK,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 15:15 GMT
- Re: [MUD-Dev] Combat and Roleplay,
Jeff Kesselman jeffk#tenetwork,com, Tue 06 Jan 1970, 14:49 GMT
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