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Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat
In <9706041521.842b#ami-cg,GraySage.Edmonton.AB.CA>, on 06/04/97
at 08:18 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said:
>[Chris L:]
>:Dr Cat (I think I sent him an invitation once, please feel free to
>:send him another), did a *really* good summary of the comparitive
>:interface benefits and game-experience implications of 1st person PoV,
>:overhead, back of the head, avatar, etc back in r.g.m.* about 8 - 10
>:months ago.
>I think I remember the article, and I thought I had saved it, but
>couldn't find it just now when I went looking. I don't believe he
>came down very stronly on one viewpoint or another, however. His
>DragonSpires game does use an overhead view style, though.
He didn't come down one way or the other. He discussed the area along
with with the pros and cons of each interface and how it would affect
the playing experience.
Unfortunately DragonSpires appears to be dead. <sigh> I had a lot of
hopes for that game despite its furry take.
Damn. I'm gonna have to dig that article up now.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Greetings,
Koster, Raph rkoster@origin.ea.com, Thu 05 Jun 1997, 22:16 GMT
- Re: [MUD-Dev] Computers can't....,
Jeff Kesselman jeffk@tenetwork.com, Thu 05 Jun 1997, 12:47 GMT
- Re: (fwd) DESIGN: The Physics of Magic,
coder coder@ibm.net, Thu 05 Jun 1997, 11:36 GMT
- Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat,
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA, Wed 04 Jun 1997, 21:47 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA, Tue 03 Jun 1997, 21:39 GMT
- Re: [MUD-Dev] The reality of constant combat??,
Jon A. Lambert jlsysinc@ix.netcom.com, Tue 03 Jun 1997, 13:37 GMT
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