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[MUD-Dev] Genuinely brief intro
Hi. I've been playing computer games since I saw one of the first
multiplayer graphic online dungeon games on the Plato network in the
1970s. Nobody called it a MUD 'cause Bartles and Trubshaw hadn't made MUD
yet. :X) I've been online pretty steadily since I got my first modem in
1980, on commercial online services, BBSes, the Internet, wherever. I've
been writing computer games professionally since 1982, and am best known
for the work I did on several of the titles in the Ultima series. I
programmed the graphic muds DragonSpires and Furcadia
(www.realtime.net/furcadia) from scratch, client and server both. Right
now I am working at TimeSink (www.timesink.com) for one of the founders
of the Internet, as lead programmer on a game designed by Brian Moriarty.
I have lots of opinions about lots of things but I'll probably mostly
keep quiet all the time because I'm usually way too busy and subscribed
to a few more mailing lists than I have time for.
-- Dr. Cat
- Thread context:
- List message losses,
coder coder#ibm,net, Thu 12 Jun 1997, 12:21 GMT
- Digest support,
coder coder#ibm,net, Thu 12 Jun 1997, 12:15 GMT
- Re: mention from Mud-Dev,
clawrenc clawrenc#cup,hp.com, Wed 11 Jun 1997, 00:45 GMT
- Commercial interests and rules,
clawrenc clawrenc#cup,hp.com, Tue 10 Jun 1997, 22:26 GMT
- [MUD-Dev] Genuinely brief intro,
Dr. Cat cat#eden,com, Tue 10 Jun 1997, 10:16 GMT
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