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Re: mention from Mud-Dev
In <199706030802.WAA15150#mail,pixi.com>, on 06/02/97
at 10:08 PM, "Huibai" <ashen#pixi,com> said:
>you mentioned "regimental chess" on one of the posts.
>what is that, if i might ask? sounds interesting...
<<As a couple of you have now asked me about this, I'm crossing the
answer to the list.>>
Regimental chess is damned near the only chess variation I've found
that is both *really* playable, and sustains its playbility over time.
All the other variations I've played with to date have lost their
appeal after a short while.
ObNote: I'm not much of a chess player and I usually don't like chess
that much.
Regimental Chess: http://members.aol.com/regichess/chespgs1.htm
Strongly recommend walking thru the various demo games and following
the moves, as well thinking of what you'd do in that case.
Fascinating stuff.
ObOnTopic: I'd love to see a Regimental Chess simulation in a MUD.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Room-based vs. coordinate-based, (continued)
- List message losses,
coder coder#ibm,net, Thu 12 Jun 1997, 12:21 GMT
- Digest support,
coder coder#ibm,net, Thu 12 Jun 1997, 12:15 GMT
- Re: mention from Mud-Dev,
clawrenc clawrenc#cup,hp.com, Wed 11 Jun 1997, 00:45 GMT
- Commercial interests and rules,
clawrenc clawrenc#cup,hp.com, Tue 10 Jun 1997, 22:26 GMT
- [MUD-Dev] Genuinely brief intro,
Dr. Cat cat#eden,com, Tue 10 Jun 1997, 10:16 GMT
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