MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Room-based vs. coordinate-based
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Room-based vs. coordinate-based
- From: silovic#srce,hr (Miroslav Silovic)
- Date: Thu, 12 Jun 1997 10:19:42 +0200 (MET DST)
> >This is where we break from
> >the very very very very very bad practice of MOO, where object
> >containment was built into the server.
>
> Cool, ColdX, Interlude, and LP do this -- its probably the first thing
> I changed as a design principle when I looked at them as models.
Cold doesn't do that, actually. Locations are handled by the core (MOO
had to do them on the server side, because command parsing was done
by the server, so it had to hook to object locality).
I'm working on R-tree based rooms (but I suspect I'll have to move my
current R-tree implementation into the driver, since it's both complex
and critical).
Miro
- Thread context:
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
[ Other Periods
| Other mailing lists
| Search
]