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Re: [MUD-Dev] Room-based vs. coordinate-based
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Room-based vs. coordinate-based
- From: Marian Griffith <gryphon#iaehv,nl>
- Date: Fri, 13 Jun 1997 08:26:14 +0100 (BST)
On Thu 12 Jun, clawrenc#cup,hp.com wrote:
> In <199706120154.SAA08439#pc4,zennet.com>, on 06/11/97
> at 09:37 PM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said:
[snipped most because everybody else seems to know what they're talking
about and I don't need to repeat it ;) ]
Would somebody please be so kind to post a summary of this entire
thread. In plain human language? At the moment I'm lost on about
90 pct of this thread but the rest seems like I want to know more
about it.
> This raises a more interesting question:
> Should an neighborhood filter the events that it presents
> to an object?
> or
> Should an a neighborhood be compleatly transaparent to all
> events and let the object determine what events it accepts?
- Thread context:
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 12 Jun 1997, 08:54 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 16 Jun 1997, 15:13 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 26 Jun 1997, 11:40 GMT
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