At 09:29 AM 6/13/97 PST8PDT, Miro And JCL wrote: (explaiantiosn of R-TREE.) Neat data structure. At first glance kidna reminds me of a cross btw an octree and bsp... I'll take a look at it more thoroughly when i get a few but it looks quite promising as a MU world data structure :) I an see why you're working with them already, Miro. JK
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based, Miroslav Silovic silovic#srce,hr, Thu 12 Jun 1997, 15:19 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Jeff Kesselman jeffk#tenetwork,com, Fri 13 Jun 1997, 02:51 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, coder coder#ibm,net, Fri 13 Jun 1997, 11:37 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Miroslav Silovic silovic#srce,hr, Fri 13 Jun 1997, 21:12 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Jeff Kesselman jeffk#tenetwork,com, Sat 14 Jun 1997, 01:12 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Brandon J. Rickman ashes#pc4,zennet.com, Thu 12 Jun 1997, 08:54 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, clawrenc clawrenc#cup,hp.com, Fri 13 Jun 1997, 01:44 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Marian Griffith gryphon#iaehv,nl, Fri 13 Jun 1997, 13:28 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based, Brandon J. Rickman ashes#pc4,zennet.com, Mon 16 Jun 1997, 15:13 GMT