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Re: [MUD-Dev] Room-based vs. coordinate-based
From: clawrenc#cup,hp.com
>Marian asked a similar question. I'll attempt to recap later today or
>tomorrow.
I was working on a summary and/or a response to the last message (something
about travelling salesmen) but the sudden dropoff in posts seems fishy.
I'll wait for the recap, then re-recap whatever might be missing.
I think I did say something originally about how neighborhoods don't really
deal with differently scaled objects. I suppose a flea-sized object might
perceive a sofa as the size of a mountain, but resolving the problem for
flea-sized (or giant sized) objects implies that the world will need an
equal amount of flea/giant objects for the extra work to pay off. Or
to be truly unhelpful: "That's just a client problem."
- Brandon
ashes#zennet,com
- Thread context:
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 12 Jun 1997, 08:54 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 16 Jun 1997, 15:13 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Thu 26 Jun 1997, 11:40 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 30 Jun 1997, 07:40 GMT
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