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Re: [MUD-Dev] "short" Introductory Message (fwd)



[Martin K:]
[On letting players build things]

:The rationale is of not getting "something for nothing". The more
:powerful/valuable the object/mobile/room you're creating, desto it's
:gonna set you back.

I agree 1000% with this. I've had an "economy" based construction system
in mind for years. I'm thinking that mine would be based on magic points,
however, since I like to model the construction of new stuff in the world
as the basic kind of magic. The more the constructor "spends" on something,
the stronger/better/harder-to-change that something is likely to be.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA



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