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Re: [MUD-Dev] "short" Introductory Message (fwd)
At 09:34 PM 6/18/97 PST8PDT, marian g. wrote:
>You don't open a game for the majority of people. You open a game that
>-you- like. Or so most implementors I've spoken with maintain.
Depends on whether you are doing it as a hobby or a business.
Havign said that I firmly believe that my own tastes are so wonderful that
if I build what I like, lots of other people will too. Its called "ego" :)
> They want rewards without having to
>work for them. But preferably with being given the -impression- that
>they have worked fairly hard for it.
Um, I disagree here. These games tend to be social interractions, many want
the admiration of others. Some less mature personalities jus rtwant the
attention of others. I DO agree many will take the eeasiest perceived route
to get there.
>Maybe I should rephrase that to: "players don't like challenges. They
>like results. And preferably those results should come sooner for them
>than they come for the other players."
This is teh American competitive training at work. IMO. I personally feel
these kidsn of games are a wonderful palce to explore and promote
NONCOMPETITIVE gaming. And yes, such can and does exist.
JK
- Thread context:
- Re: [MUD-Dev] "short" Introductory Message (fwd), (continued)
- Re: [MUD-Dev] "short" Introductory Message (fwd),
Jeff Kesselman jeffk#tenetwork,com, Sun 08 Jun 1997, 11:53 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] "short" Introductory Message (fwd),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 09 Jun 1997, 00:17 GMT
- Re: [MUD-Dev] "short" Introductory Message (fwd),
Marian Griffith gryphon#iaehv,nl, Thu 19 Jun 1997, 05:22 GMT
- Re: [MUD-Dev] "short" Introductory Message (fwd),
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 26 Jun 1997, 10:50 GMT
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