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Re: [MUD-Dev] RP=MUSH/PG=MUD
(signal located next page)
[JCL replying to CTD]
> <<This is list is NOT the r.g.m.* newsgroups.>>
That's right. r.g.m.* has arrived at a working compromise.
> >...'THESE do combat well and THOSE do immersive roleplay
> >well so why don't we take a look at them and see how we can come up
> >with a hybrid that does both well?'... I thought that was a pretty
> >good question, but I just caught a bunch of flak for it.
>
> It is a good question, and one I'd like to see taken a *lot* further.
> How about a general post outlining what you see as the basic strengths
> and definitional features of an RP server and a combat server with
> possibly some talker aspects thrown in? I wish I had time to join in
> right now...
Absolutely - I keep trying to tell the guy (Caliban) that as long as he
insists that Unix is a MUSH then people are going to criticise HOW he's
saying what he's saying, instead of listening.
As I see it, some mud servers preclude the possibility of muds as a medium
of artistic expression. When I was telling some Dikuhead that very few
people "got" Island (in the sense of "grokked" or "understood") he said
"It's a mud - what's there to get?". Obviously, Tinybrains (*) understand
muds as art at a deep level, whereas players of other sorts view this as
heretical.
> >I thought that's what this community was about. But I'll shut up now.
>
> It is. We're just having hiccups.
:starts a religious war over the spelling of hiccough. ;)
Mk
(*) I don't know where the terms Dikuheads, Tinybrains, Mordorers and
LPeers came from - I think I just evolved them.
- Thread context:
- Re: [MUD-Dev] RP=MUSH/PG=MUD, (continued)
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