MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Population container
[Wout:]
:The Population Container
:Thoughts? Questions? Ideas? Stuff?
So, essentially simulating the population change of a small society,
without actually instantiating that society. Whay not! You could go
further, perhaps, and simulate other aspects of the society, too. E.g.
Chris L's ideas of social change, where some individual can, through
politics, combat, whatever, make its way to the leadership role. You'd
likely need more than just a couple of variables to do complex simulation,
but it would still be a lot less resource intensive than actually having
to instantiate the NPC's. I like it!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Integrating PK, (continued)
- Black Rabbit & Vworlds-biz mail list,
Frank Crowell frankc#maddog,com, Sun 22 Jun 1997, 01:51 GMT
- Re: [MUD-Dev] Population container,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 20 Jun 1997, 21:48 GMT
- Re: [MUD-Dev] Population container,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 20 Jun 1997, 13:12 GMT
- Git out the boar spear, Martha!,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 20 Jun 1997, 13:03 GMT
[ Other Periods
| Other mailing lists
| Search
]