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Re: [MUD-Dev] RP=MUSH/PG=MUD
At 11:10 AM 6/22/97 PST8PDT, Adam Wiggins wrote:
>Still not my point. The point is that players can *know*, from the start,
>all the (set) rules which govern the world. Players can't look at the
>source code for the mud (usually). This is the difference to which I
>refer.
>If you mean rules that the DM just pulls out of their ass, then this isn't
>a rule at all. More below.
I think we just defined the difference between a Roleplayer and a Ruleplayer.
I doubt its worth continuing.
Jeff Kesselman
- Thread context:
- Re: [MUD-Dev] RP=MUSH/PG=MUD, (continued)
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Adam Wiggins nightfall#inficad,com, Sat 21 Jun 1997, 12:34 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Caliban Tiresias Darklock caliban#darklock,com, Sun 22 Jun 1997, 03:17 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jeff Kesselman jeffk#tenetwork,com, Sun 22 Jun 1997, 04:29 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Adam Wiggins nightfall#inficad,com, Sun 22 Jun 1997, 17:44 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jeff Kesselman jeffk#tenetwork,com, Mon 23 Jun 1997, 02:40 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Adam Wiggins nightfall#user1,inficad.com, Mon 23 Jun 1997, 10:43 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jeff Kesselman jeffk#tenetwork,com, Mon 23 Jun 1997, 11:51 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
coder coder#ibm,net, Mon 23 Jun 1997, 12:03 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jeff Kesselman jeffk#tenetwork,com, Mon 23 Jun 1997, 12:18 GMT
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