MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Room-based vs. coordinate-based
Nathan wrote:
} :How would I implement the equivalent of room-spoofs in a coordinate-based
} :setting?
}
} Nodes of interaction - transparent sublocales with their own coordinate
} systems, joined by message/information/object passing barriers. Just spoof
} a node. And have your builders place nodes in terms of reasonable
} boundaries.
}
} If you need more, I have a 12 page design document on nodes and
} boundaries.
Yes, please post it here.
Have fun,
Alex.
- Thread context:
- Re: [MUD-Dev] Room-based vs. coordinate-based, (continued)
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Alex Oren alexo#bigfoot,com, Mon 23 Jun 1997, 15:59 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Shawn Halpenny malachai#iname,com, Mon 23 Jun 1997, 23:52 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
clawrenc clawrenc#cup,hp.com, Tue 01 Jul 1997, 06:45 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Nathan Yospe yospe#hawaii,edu, Tue 24 Jun 1997, 01:33 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Alex Oren alexo#bigfoot,com, Tue 24 Jun 1997, 14:09 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
Nathan Yospe yospe#hawaii,edu, Wed 25 Jun 1997, 11:07 GMT
- Re: [MUD-Dev] Room-based vs. coordinate-based,
clawrenc clawrenc#cup,hp.com, Tue 01 Jul 1997, 06:06 GMT
Re: [MUD-Dev] Room-based vs. coordinate-based,
Alex Oren alexo#bigfoot,com, Mon 09 Jun 1997, 22:05 GMT
[ Other Periods
| Other mailing lists
| Search
]