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Re: [MUD-Dev] Room-based vs. coordinate-based



Nathan wrote:

} :How would I implement the equivalent of room-spoofs in a coordinate-based
} :setting?
} 
} Nodes of interaction - transparent sublocales with their own coordinate
} systems, joined by message/information/object passing barriers. Just spoof
} a node. And have your builders place nodes in terms of reasonable
} boundaries.
} 
} If you need more, I have a 12 page design document on nodes and
} boundaries.

Yes, please post it here.


Have fun,
Alex.




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