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Re: [MUD-Dev] RP=MUSH/PG=MUD
> From: Caliban Tiresias Darklock <caliban#darklock,com>
>
> > for whatever reason. As happens I also know that more than one member
> > here is also a big levels fan.
>
> I think that something many of us forget is that all views and
> structures are appropriate for certain things. The level-based system
> carries with it the associated idea that if a person is class X and
> level Y, that's all you need to save -- class and level will determine
> his abilities just fine.
[snipped rest of levels discussion]
I'm a big fan of levels. The problem with me using the term is that
it contains all of the assumptions you made. But my representation,
use and effects on the game-play are completely different than what
is assumed. I just can't think of a better terminology for it.
In any event, I've deciding not to bother with displaying it, lest
players make any assumptions.
JL
- Thread context:
- Re: [MUD-Dev] RP=MUSH/PG=MUD, (continued)
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 23 Jun 1997, 01:02 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 23 Jun 1997, 10:31 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 24 Jun 1997, 08:28 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 26 Jun 1997, 11:10 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 27 Jun 1997, 13:04 GMT
- Re: [MUD-Dev] RP=MUSH/PG=MUD,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 27 Jun 1997, 13:04 GMT
- a definition of role-playing,
Travis S Casey casey#nu,cs.fsu.edu, Fri 06 Jun 1997, 20:12 GMT
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