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Re: [MUD-Dev] RP=MUSH/PG=MUD



> From: Caliban Tiresias Darklock <caliban#darklock,com>
>  
> > for whatever reason.  As happens I also know that more than one member
> > here is also a big levels fan.  
> 
> I think that something many of us forget is that all views and
> structures are appropriate for certain things. The level-based system 
> carries with it the associated idea that if a person is class X and 
> level Y, that's all you need to save -- class and level will determine 
> his abilities just fine.

[snipped rest of levels discussion]

I'm a big fan of levels.  The problem with me using the term is that 
it contains all of the assumptions you made.  But my representation, 
use and effects on the game-play are completely different than what
is assumed.  I just can't think of a better terminology for it.
In any event, I've deciding not to bother with displaying it, lest
players make any assumptions.  

JL



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