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Re: [MUD-Dev] Integrating PK
In <199706260736.AAA27594#user1,inficad.com>, on 06/26/97
at 08:58 AM, Adam Wiggins <nightfall#user1,inficad.com> said:
>Yeah, well this is just the nature of the weapon. Fists qualify as a
>blunt object made of flesh and bone. For the exact same reason a
>club is going to be a lot more likely to KO someone than actually
>kill them.
Its worth talking to someone who has some direct combat experience
(tho an ER tech would do as well). To take the classic example, it is
damned difficult to hit someone on the back of the head with
<whatever> and knock them unconcious without killing them. The line
between KO and DOA for head blows is extremely vague, fuzzy, and
treacherous.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Integrating PK,
Matt Chatterley root#mpc,dyn.ml.org, Tue 01 Jul 1997, 21:58 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Integrating PK,
clawrenc clawrenc#cup,hp.com, Wed 02 Jul 1997, 03:47 GMT
- Re: [MUD-Dev] Integrating PK,
clawrenc clawrenc#cup,hp.com, Wed 02 Jul 1997, 04:04 GMT
- Re: [MUD-Dev] Integrating PK,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Jul 1997, 10:33 GMT
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