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Re: [MUD-Dev] Integrating PK
> From: clawrenc#cup,hp.com
> Subject: [MUD-Dev] Integrating PK
> In <Pine.GSO.3.95.970626010345.15155B-100000#merlin,sedona.net>, on
> 06/26/97
> at 08:58 AM, Brandon Cline <brandon#merlin,sedona.net> said:
>
>
> > Layered eq visibility (Pc and NPC alike)
>
> Cute. I've yet to think of a decent implementation model for this.
>
I made an overly long post on this. It may be of use to some, but
it has some code-base bias. I won't repost it here, but you can
find it in Deja News in rgma on 01/10/97. If not, I can email
anyone a copy.
JL
- Thread context:
- Re: [MUD-Dev] Integrating PK, (continued)
- Re: [MUD-Dev] Integrating PK,
clawrenc clawrenc#cup,hp.com, Wed 02 Jul 1997, 03:47 GMT
- Re: [MUD-Dev] Integrating PK,
clawrenc clawrenc#cup,hp.com, Wed 02 Jul 1997, 04:04 GMT
- Re: [MUD-Dev] Integrating PK,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Jul 1997, 10:33 GMT
- Re: [MUD-Dev] Integrating PK,
Nathan Yospe yospe#hawaii,edu, Thu 10 Jul 1997, 02:09 GMT
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