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Re: [MUD-Dev] Population container



In <9707021528.87lr#ami-cg,GraySage.Edmonton.AB.CA>, on 07/02/97 
   at 07:49 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said:

>[Chris L:]
>:  > l
>:  You are in a corridor that runs east west.
>:  There is a T-Rexx here.
>:  > w
>:  You are at the end of a corridor that runs east west.
>:  The only exit is to the east.
>:  > e
>:  You are in a corridor that runs east west.
>:  There is a T-Rexx here.
>:  The T-Rexx leaves west.
>:  > wait a really long time.
>:  > w
>:  ...no T-Rexx...

>I'd view that as a problem (and really only a minor one at that), if
>west was a very quick dead end. 

The intention above was that the corridor ended in an absolute dead
end with impassable walls on all sides except for the bact back east. 
As such, as a player, I'd be bugged if the T-Rexx had dissappeared
when I went west.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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