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Re: [MUD-Dev] Population container
In <9707021528.87lr#ami-cg,GraySage.Edmonton.AB.CA>, on 07/02/97
at 07:49 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said:
>[Chris L:]
>: > l
>: You are in a corridor that runs east west.
>: There is a T-Rexx here.
>: > w
>: You are at the end of a corridor that runs east west.
>: The only exit is to the east.
>: > e
>: You are in a corridor that runs east west.
>: There is a T-Rexx here.
>: The T-Rexx leaves west.
>: > wait a really long time.
>: > w
>: ...no T-Rexx...
>I'd view that as a problem (and really only a minor one at that), if
>west was a very quick dead end.
The intention above was that the corridor ended in an absolute dead
end with impassable walls on all sides except for the bact back east.
As such, as a player, I'd be bugged if the T-Rexx had dissappeared
when I went west.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] "short" Introductory Message (fwd), (continued)
- Re: [MUD-Dev] Population container,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 02 Jul 1997, 21:48 GMT
- Wear Location System,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Jul 1997, 21:07 GMT
- Wounds and trauma,
Adam Wiggins nightfall#user1,inficad.com, Wed 02 Jul 1997, 16:29 GMT
- Re: [MUD-Dev] A simple political/social system?,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 02 Jul 1997, 11:06 GMT
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