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Re: [MUD-Dev] Nation of shopkeepers
On Sat, 12 Jul 1997, Jeff Kesselman wrote:
> At 10:40 AM 7/12/97 PST8PDT, you wrote:
>
> >*grin* I wonder if people would still be laughing when they realise there
> >will be no bread unless somebody else decides to bake it. And sells it at
> >a price justified by demand.
>
> Interesting question.. id it fun to force players to do basicly boring
> actions as the "price" of playing the game??
Hmm, I'd suggest that you would probably have players wanting to do such
things - or could at least encourage those who simply socialise more often
that not to do it.
Making the entire game rely on players doing a quote of 'boring things' is
probably unwise - but some boring things can be made a bit more fun, to
help out. Having NPCs (nearly) make up the missing part of the quota
solves problems, as long as people realise NPCs will only do a certain
amount of stuff, and someone else must finish the job.
It really depends heavily on the environment of the game. Even if it's not
heavy-rp, it *can* be fun to stand in a shop and talk (this is really my
primary use of muds as a player - to meet and talk to people!).
Of course, there are other non-menial tasks players can be called upon to
do. For instance, the 'starter town' I am currently creating is a small
and fairly rural village (but is quite busy in terms of traffic, since
it's quite central between the main ports of the land it sits on). This
makes it a quite good strategic location. It's total strength of 'guards'
(for law enforcement and city defence) is 20 (armed only with shortswords,
wearing nothing more protective than a tunic), and the captain (who has a
longsword and a leather jerkin).
If the town were to be attacked by a significant force (probably 30+
soldiers), it could quite easily be captured - in the event of such an
attack, the call would go up for everyone in the town (PC and NPC) to
rally to the defences.
Regards,
-Matt Chatterley
http://user.itl.net/~neddy/index.html
"Never enter an arsekicking contest with a porcupine."-Cohen The Barbarian
- Thread context:
- Re: [MUD-Dev] Nation of shopkeepers, (continued)
- Re: [MUD-Dev] Nation of shopkeepers,
Marian Griffith gryphon#iaehv,nl, Sat 12 Jul 1997, 16:31 GMT
- Re: [MUD-Dev] Nation of shopkeepers,
Jeff Kesselman jeffk#tenetwork,com, Sun 13 Jul 1997, 02:35 GMT
- Re: [MUD-Dev] Nation of shopkeepers,
Matt Chatterley root#mpc,dyn.ml.org, Sun 13 Jul 1997, 15:10 GMT
- Re: [MUD-Dev] Nation of shopkeepers,
Marian Griffith gryphon#iaehv,nl, Sun 13 Jul 1997, 19:30 GMT
- Re: [MUD-Dev] Nation of shopkeepers,
clawrenc clawrenc#cup,hp.com, Thu 31 Jul 1997, 08:00 GMT
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