MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Virtual Chemistry
[Matt:]
:> You need a fairly detailed world view in order for the various effects to
:> be meaningful in that world, of course.
:
:Yeah. Varying degrees of detail depending on how much you actually have
:possible. If you have say 15 different ingredients, allowing 2-15 to be
:mixed at a time in any proportion to produce different effects, just
:storing a list of those effects is impractical - we're talking about a
:HUGE number of permutations already.
Yep, which is why it would be so nice to be able to come up with some
kind of calculation of the result, rather than having to look up a
result that some human has already decided on. After all, the real world
doesn't use a bunch of lookup tables!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- What are the elements of playabilty?,
clawrenc clawrenc#cup,hp.com, Wed 16 Jul 1997, 09:58 GMT
- Docs uploaded,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 15 Jul 1997, 11:37 GMT
- coord-based recap?,
Huibai ashen#pixi,com, Mon 14 Jul 1997, 13:39 GMT
- Re: [MUD-Dev] Virtual Chemistry,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 14 Jul 1997, 13:04 GMT
- Re: [MUD-Dev] What about drugs?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 14 Jul 1997, 11:53 GMT
- What about drugs?,
Nathan Yospe yospe#hawaii,edu, Mon 14 Jul 1997, 09:00 GMT
[ Other Periods
| Other mailing lists
| Search
]